Memory & Matching Game: Korea Edition
Olivia Ji Hyun Oh
See it On Campus: Level 2
Visitor InfoLocated near the second floor elevators, across the library.
This project explores subtle representations of South-Korean culture, illustrated into a colourful and bold small-scaled card game for a fun and playful learning experience.
Made for kids, enjoyed by all.
Flip.
Play.
Learn.
THE SHOW
on-campus show
THE GAME
The game includes 24 matching cards and 1 title card.
card game mock up
PICTURE BOOK
picture book mock-up
STICKERS
stickers mock-up
THE PROCESS
six iterations: style exploration
first version
hand-written font development
card back colour exploration
first and final comparison
REFLECTIONS
My aspiration is to delve into the challenges associated with the gradual erosion of one’s cultural identity through linguistic disconnect.
Wishes
Having been raised in a bilingual environment where Korean was exclusively spoken with my parents, I still encounter difficulties grappling with the endeavour to both maintain and enrich my vocabulary.
I aim to produce content tailored for individuals akin to myself, those who are inclined towards visual learning methodologies, as a means of facilitating introspection and addressing childhood traumas.
Concerns
How might the chosen illustration style and product design influence individuals vested in language acquisition and cognitive development?
In light of time constraints, I opted to outsource the production of the cards. My proposal involved the creation of a series of compact-scale illustrations coupled with a tactile learning component.
Research
In the preliminary stages of my project proposal, I outlined the completion of 10-15 illustrations within a timeframe spanning three to four months, following a period of stylistic exploration.
Subsequent to an extensive investigation into various genres of card games, I elected to pursue the development of a matching game as a focal point for further refinement.
Audience
The overarching objective of this initiative is to foster linguistic and cognitive aptitude among a younger demographic through an engaging and educational gaming experience.
Concurrently, the developmental process revealed the game’s broad appeal across age demographics.
Trouble-shooting
Commencing with a foray into screen-printing endeavours in September of the previous year, I confronted challenges related to emulsion and exposure throughout the fall semester.
Transitioning from digital illustrations to CYMK screen-printing, adjustments were made to enhance resolution from 40 to 60 dpi, and dimensions were increased from 2.5″ to 3.5″ square.
Subsequently, in light of numerous setbacks, I abandoned the screen-printing approach. Instead, I devised a mock card game utilizing book board and photo paper, with the exclusion of hand-painted charms initially considered for inclusion.
The final production phase involved the outsourcing of materials through the printing company, Moo. The accompanying images depict the evolution of previous iterations.
PAST VERSIONS
initial screen-print test prints
second screen-print test
second version
first prototype, photo paper on book board
THANK YOU : )
Online Show Exclusive! Memory & Matching Game: Korea Edition Colouring Sheets!
colouring pages with romanized spelling (Korean)
Enjoy and share your work! Using the tag @ooliviaohart