WeBond
Zihan Zhao
See it On Campus: Level 2
Visitor InfoProject Background
The idea behind the project was inspired by my own experiences as well as the widespread conversation on the issue of “toxic parenting”.
Observing many people suffering from psychological distress and, regrettably, turning to extreme means as a result of family strife has highlighted the significant societal ramifications associated with this problem.
Given its significance, I feel obligated to advocate for more awareness and action to improve deeply ingrained family relations in Chinese society. In addition, I want to take this unique opportunity to explore design categories and complex cultural contexts in a way I had never done before for my graduation project.
Game Approach
Recognizing the heavy nature of the subject matter, I aimed to infuse the concept with a light-hearted and optimistic approach, utilizing the engaging and accessible medium of gaming to navigate the complexities of the topic in a more digestible and bonding manner.
The puzzle game format was selected to expand upon fundamental game principles. Players can effortlessly participate in the game while deriving pleasure from a stress-free experience by doing so. Also, the puzzle format fosters spontaneous moments of creativity and connection, enhancing the overall gameplay experience.
Game Features: Communication, Collaboration, and Education.
Game Brochure
Cards
Posters
Banners
ON-SITE SHOW
Acknowledgment
- Jon Hannan – Thank you for your invaluable mentorship in this project.
- Benjamin Unterman – Thank you for your support and expertise in guiding the game mechanics.
- Special Thanks to Hanabi for inspiring elements of gameplay and design.
- Lastly, I would like to express my gratitude to my peers for their support.